Clone

See also: [Simacrulum] [Simulation] [Authenticity and Originality] [Autographnic vs Allographic] [Philip K. Dick] [The Performed WEB (including programming)] [Realism Now (essay by Linda Nochlin)]

Clone

Note that a simacrulum (cf/qv) duplicates many of the features of an original thing - but may vary. A clone is supposed to be an exact duplicate of the *PHYSICAL* form of a thing. Note that the behaviour of a thing can be SIMULATED via programs (on a computer) or via machines to duplicate the physical experience; eg, the "falling air plane" produces a simulated experience of being in space. The term clone is derived from biology in two ways. The first is less known and is the concept of a "callous" ??sp?? which is a set of cells that are un-differentiated; ie, their DNA has not been activated to become specific types of cells - thus realted to "stem cells" (cf/qv). The more common use is that of an exact biological duplicate of a given creature; ie, a specific creature who's DNA has been extracted and then re-grown into either the entire entity or a particular organ. Note that a clone (unlike popular fiction) only duplicates the biological object and not the morphological (changes during growth and maturity) nor the mental and neural development (ie, the thinking and/or any training of the body; eg, being able to play the piano). One idea would be to extract (in theory) the "memory DNA" from the original and use this to "program" the behaviour, memories, and training of the clone. Note that things like "playing the piano" is a learned process and the hands themselves are (to some extent) "programmed" by the brain as it practices. Thus, it can send a simple message to play a certain chord. This also is tied in with "practiced behaviour", "behaviour modification", "habit", and other "leanred patterns".

Important works

Chronology